Commit d6fe3765 authored by rmcilroy's avatar rmcilroy Committed by Commit bot

Introduce ChildScheduler as common base interface for WorkerScheduler and RendererScheduler.

BUG=463143

Review URL: https://codereview.chromium.org/1089833002

Cr-Commit-Position: refs/heads/master@{#325433}
parent bb07bff2
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_CHILD_SCHEDULER_CHILD_SCHEDULER_H_
#define CONTENT_CHILD_SCHEDULER_CHILD_SCHEDULER_H_
#include "base/message_loop/message_loop.h"
#include "content/child/scheduler/single_thread_idle_task_runner.h"
#include "content/common/content_export.h"
namespace base {
class MessageLoop;
}
namespace content {
class CONTENT_EXPORT ChildScheduler {
public:
virtual ~ChildScheduler() { }
// Returns the default task runner.
virtual scoped_refptr<base::SingleThreadTaskRunner> DefaultTaskRunner() = 0;
// Returns the idle task runner. Tasks posted to this runner may be reordered
// relative to other task types and may be starved for an arbitrarily long
// time if no idle time is available.
virtual scoped_refptr<SingleThreadIdleTaskRunner> IdleTaskRunner() = 0;
// Returns true if there is high priority work pending on the main thread
// and the caller should yield to let the scheduler service that work. Note
// that this is a stricter condition than |IsHighPriorityWorkAnticipated|,
// restricted to the case where real work is pending.
// Must be called from the thread this scheduler was created on.
virtual bool ShouldYieldForHighPriorityWork() = 0;
// Returns true if a currently running idle task could exceed its deadline
// without impacting user experience too much. This should only be used if
// there is a task which cannot be pre-empted and is likely to take longer
// than the largest expected idle task deadline. It should NOT be polled to
// check whether more work can be performed on the current idle task after
// its deadline has expired - post a new idle task for the continuation of the
// work in this case.
// Must be called from the thread this scheduler was created on.
virtual bool CanExceedIdleDeadlineIfRequired() const = 0;
// Adds or removes a task observer from the scheduler. The observer will be
// notified before and after every executed task. These functions can only be
// called on the thread this scheduler was created on.
virtual void AddTaskObserver(
base::MessageLoop::TaskObserver* task_observer) = 0;
virtual void RemoveTaskObserver(
base::MessageLoop::TaskObserver* task_observer) = 0;
// Shuts down the scheduler by dropping any remaining pending work in the work
// queues. After this call any work posted to the task runners will be
// silently dropped.
virtual void Shutdown() = 0;
protected:
ChildScheduler() { }
DISALLOW_COPY_AND_ASSIGN(ChildScheduler);
};
} // namespace content
#endif // CONTENT_CHILD_SCHEDULER_CHILD_SCHEDULER_H_
......@@ -42,6 +42,10 @@ bool NullWorkerScheduler::CanExceedIdleDeadlineIfRequired() const {
return false;
}
bool NullWorkerScheduler::ShouldYieldForHighPriorityWork() {
return false;
}
void NullWorkerScheduler::Init() {
}
......
......@@ -21,6 +21,7 @@ class NullWorkerScheduler : public WorkerScheduler {
void RemoveTaskObserver(
base::MessageLoop::TaskObserver* task_observer) override;
bool CanExceedIdleDeadlineIfRequired() const override;
bool ShouldYieldForHighPriorityWork() override;
void Init() override;
void Shutdown() override;
......
......@@ -6,6 +6,7 @@
#define CONTENT_CHILD_SCHEDULER_WORKER_SCHEDULER_H_
#include "base/message_loop/message_loop.h"
#include "content/child/scheduler/child_scheduler.h"
#include "content/child/scheduler/single_thread_idle_task_runner.h"
#include "content/common/content_export.h"
......@@ -15,46 +16,15 @@ class MessageLoop;
namespace content {
class CONTENT_EXPORT WorkerScheduler {
class CONTENT_EXPORT WorkerScheduler : public ChildScheduler {
public:
virtual ~WorkerScheduler();
~WorkerScheduler() override;
static scoped_ptr<WorkerScheduler> Create(base::MessageLoop* message_loop);
// Must be called before the scheduler can be used. Does any post construction
// initialization needed such as initializing idle period detection.
virtual void Init() = 0;
// Returns the default task runner.
virtual scoped_refptr<base::SingleThreadTaskRunner> DefaultTaskRunner() = 0;
// Returns the idle task runner. Tasks posted to this runner may be reordered
// relative to other task types and may be starved for an arbitrarily long
// time if no idle time is available.
virtual scoped_refptr<SingleThreadIdleTaskRunner> IdleTaskRunner() = 0;
// Returns true if a currently running idle task could exceed its deadline
// without impacting user experience too much. This should only be used if
// there is a task which cannot be pre-empted and is likely to take longer
// than the largest expected idle task deadline. It should NOT be polled to
// check whether more work can be performed on the current idle task after
// its deadline has expired - post a new idle task for the continuation of the
// work in this case.
// Must be called from the worker's thread.
virtual bool CanExceedIdleDeadlineIfRequired() const = 0;
// Adds or removes a task observer from the scheduler. The observer will be
// notified before and after every executed task. These functions can only be
// called on the main thread.
virtual void AddTaskObserver(
base::MessageLoop::TaskObserver* task_observer) = 0;
virtual void RemoveTaskObserver(
base::MessageLoop::TaskObserver* task_observer) = 0;
// Shuts down the scheduler by dropping any remaining pending work in the work
// queues. After this call any work posted to the task runners will be
// silently dropped.
virtual void Shutdown() = 0;
protected:
WorkerScheduler();
DISALLOW_COPY_AND_ASSIGN(WorkerScheduler);
......
......@@ -52,6 +52,11 @@ bool WorkerSchedulerImpl::CanExceedIdleDeadlineIfRequired() const {
return helper_.CanExceedIdleDeadlineIfRequired();
}
bool WorkerSchedulerImpl::ShouldYieldForHighPriorityWork() {
// We don't consider any work as being high priority on workers.
return false;
}
void WorkerSchedulerImpl::AddTaskObserver(
base::MessageLoop::TaskObserver* task_observer) {
DCHECK(initialized_);
......
......@@ -30,6 +30,7 @@ class CONTENT_EXPORT WorkerSchedulerImpl
scoped_refptr<base::SingleThreadTaskRunner> DefaultTaskRunner() override;
scoped_refptr<SingleThreadIdleTaskRunner> IdleTaskRunner() override;
bool CanExceedIdleDeadlineIfRequired() const override;
bool ShouldYieldForHighPriorityWork() override;
void AddTaskObserver(base::MessageLoop::TaskObserver* task_observer) override;
void RemoveTaskObserver(
base::MessageLoop::TaskObserver* task_observer) override;
......
......@@ -191,6 +191,7 @@
'child/request_info.h',
'child/scheduler/cancelable_closure_holder.cc',
'child/scheduler/cancelable_closure_holder.h',
'child/scheduler/child_scheduler.h',
'child/scheduler/nestable_single_thread_task_runner.h',
'child/scheduler/null_idle_task_runner.cc',
'child/scheduler/null_idle_task_runner.h',
......
......@@ -6,6 +6,7 @@
#define CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
#include "base/message_loop/message_loop.h"
#include "content/child/scheduler/child_scheduler.h"
#include "content/child/scheduler/single_thread_idle_task_runner.h"
#include "content/common/content_export.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
......@@ -16,23 +17,15 @@ struct BeginFrameArgs;
namespace content {
class CONTENT_EXPORT RendererScheduler {
class CONTENT_EXPORT RendererScheduler : public ChildScheduler {
public:
virtual ~RendererScheduler();
~RendererScheduler() override;
static scoped_ptr<RendererScheduler> Create();
// Returns the default task runner.
virtual scoped_refptr<base::SingleThreadTaskRunner> DefaultTaskRunner() = 0;
// Returns the compositor task runner.
virtual scoped_refptr<base::SingleThreadTaskRunner>
CompositorTaskRunner() = 0;
// Returns the idle task runner. Tasks posted to this runner may be reordered
// relative to other task types and may be starved for an arbitrarily long
// time if no idle time is available.
virtual scoped_refptr<SingleThreadIdleTaskRunner> IdleTaskRunner() = 0;
// Returns the loading task runner. This queue is intended for tasks related
// to resource dispatch, foreground HTML parsing, etc...
virtual scoped_refptr<base::SingleThreadTaskRunner> LoadingTaskRunner() = 0;
......@@ -78,36 +71,6 @@ class CONTENT_EXPORT RendererScheduler {
// Must be called from the main thread.
virtual bool IsHighPriorityWorkAnticipated() = 0;
// Returns true if there is high priority work pending on the main thread
// and the caller should yield to let the scheduler service that work. Note
// that this is a stricter condition than |IsHighPriorityWorkAnticipated|,
// restricted to the case where real work is pending.
// Must be called from the main thread.
virtual bool ShouldYieldForHighPriorityWork() = 0;
// Returns true if a currently running idle task could exceed its deadline
// without impacting user experience too much. This should only be used if
// there is a task which cannot be pre-empted and is likely to take longer
// than the largest expected idle task deadline. It should NOT be polled to
// check whether more work can be performed on the current idle task after
// its deadline has expired - post a new idle task for the continuation of the
// work in this case.
// Must be called from the main thread.
virtual bool CanExceedIdleDeadlineIfRequired() const = 0;
// Adds or removes a task observer from the scheduler. The observer will be
// notified before and after every executed task. These functions can only be
// called on the main thread.
virtual void AddTaskObserver(
base::MessageLoop::TaskObserver* task_observer) = 0;
virtual void RemoveTaskObserver(
base::MessageLoop::TaskObserver* task_observer) = 0;
// Shuts down the scheduler by dropping any remaining pending work in the work
// queues. After this call any work posted to the task runners will be
// silently dropped.
virtual void Shutdown() = 0;
// Suspends the timer queue and increments the timer queue suspension count.
// May only be called from the main thread.
virtual void SuspendTimerQueue() = 0;
......
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