Fix GLSL compilation with non-ascii characters
WebGL call to glShaderSource failing when a comment after a preprocessor directive contains any non-ascii characters. Bug: 940865 Change-Id: I57fb201ec88d73093776c7d200d62cc9e7ce2b41 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1846073Reviewed-by:Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Cr-Commit-Position: refs/heads/master@{#703856}
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