Commit d976c571 authored by chromium-autoroll's avatar chromium-autoroll Committed by Commit Bot

Roll src/third_party/angle 291be9acc1d0..0af8b596129b (1 commits)

https://chromium.googlesource.com/angle/angle.git/+log/291be9acc1d0..0af8b596129b

git log 291be9acc1d0..0af8b596129b --date=short --first-parent --format='%ad %ae %s'
2019-12-21 xinghua.cao@intel.com D3D11: Translate uniform blocks to StructuredBuffer when necessary

Created with:
  gclient setdep -r src/third_party/angle@0af8b596129b

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC jmadill@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win-asan;luci.chromium.try:win_optional_gpu_tests_rel
Bug: None
Tbr: jmadill@google.com
Change-Id: I06a4c7dc6d7afd0e1453668365fbbf9149eb4b7f
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1979710Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#727046}
parent 73a295ca
......@@ -187,7 +187,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '291be9acc1d0a61d571420f25af0a0989817b3bf',
'angle_revision': '0af8b596129bce5e843b797c96810042b9054162',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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