Commit e01c9a00 authored by Morten Stenshorne's avatar Morten Stenshorne Committed by Commit Bot

[LayoutNG] Move ng_exclusion.* into exclusions/

Cq-Include-Trybots: master.tryserver.chromium.linux:linux_layout_tests_layout_ng
Change-Id: I579692440fb153d7886e37482410e1c0ecde9e94
Reviewed-on: https://chromium-review.googlesource.com/1073285Reviewed-by: default avatarIan Kilpatrick <ikilpatrick@chromium.org>
Commit-Queue: Morten Stenshorne <mstensho@chromium.org>
Cr-Commit-Position: refs/heads/master@{#561864}
parent e844955e
...@@ -284,6 +284,8 @@ blink_core_sources("layout") { ...@@ -284,6 +284,8 @@ blink_core_sources("layout") {
"min_max_size.h", "min_max_size.h",
"multi_column_fragmentainer_group.cc", "multi_column_fragmentainer_group.cc",
"multi_column_fragmentainer_group.h", "multi_column_fragmentainer_group.h",
"ng/exclusions/ng_exclusion.cc",
"ng/exclusions/ng_exclusion.h",
"ng/exclusions/ng_exclusion_space.cc", "ng/exclusions/ng_exclusion_space.cc",
"ng/exclusions/ng_exclusion_space.h", "ng/exclusions/ng_exclusion_space.h",
"ng/exclusions/ng_layout_opportunity.cc", "ng/exclusions/ng_layout_opportunity.cc",
...@@ -413,8 +415,6 @@ blink_core_sources("layout") { ...@@ -413,8 +415,6 @@ blink_core_sources("layout") {
"ng/ng_constraint_space_builder.h", "ng/ng_constraint_space_builder.h",
"ng/ng_container_fragment_builder.cc", "ng/ng_container_fragment_builder.cc",
"ng/ng_container_fragment_builder.h", "ng/ng_container_fragment_builder.h",
"ng/ng_exclusion.cc",
"ng/ng_exclusion.h",
"ng/ng_flex_layout_algorithm.cc", "ng/ng_flex_layout_algorithm.cc",
"ng/ng_flex_layout_algorithm.h", "ng/ng_flex_layout_algorithm.h",
"ng/ng_floats_utils.cc", "ng/ng_floats_utils.cc",
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
#include "third_party/blink/renderer/core/layout/ng/ng_exclusion.h" #include "third_party/blink/renderer/core/layout/ng/exclusions/ng_exclusion.h"
namespace blink { namespace blink {
......
...@@ -2,8 +2,8 @@ ...@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
#ifndef NGExclusion_h #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_EXCLUSIONS_NG_EXCLUSION_H_
#define NGExclusion_h #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_EXCLUSIONS_NG_EXCLUSION_H_
#include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/ng/geometry/ng_bfc_rect.h" #include "third_party/blink/renderer/core/layout/ng/geometry/ng_bfc_rect.h"
...@@ -51,4 +51,4 @@ struct CORE_EXPORT NGExclusion : public RefCounted<NGExclusion> { ...@@ -51,4 +51,4 @@ struct CORE_EXPORT NGExclusion : public RefCounted<NGExclusion> {
} // namespace blink } // namespace blink
#endif // NGExclusion_h #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_EXCLUSIONS_NG_EXCLUSION_H_
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
#include "third_party/blink/renderer/core/layout/ng/exclusions/ng_exclusion_space.h" #include "third_party/blink/renderer/core/layout/ng/exclusions/ng_exclusion_space.h"
#include "third_party/blink/renderer/core/layout/ng/ng_exclusion.h" #include "third_party/blink/renderer/core/layout/ng/exclusions/ng_exclusion.h"
namespace blink { namespace blink {
......
...@@ -6,10 +6,10 @@ ...@@ -6,10 +6,10 @@
#define NGExclusionSpace_h #define NGExclusionSpace_h
#include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/ng/exclusions/ng_exclusion.h"
#include "third_party/blink/renderer/core/layout/ng/exclusions/ng_layout_opportunity.h" #include "third_party/blink/renderer/core/layout/ng/exclusions/ng_layout_opportunity.h"
#include "third_party/blink/renderer/core/layout/ng/geometry/ng_bfc_offset.h" #include "third_party/blink/renderer/core/layout/ng/geometry/ng_bfc_offset.h"
#include "third_party/blink/renderer/core/layout/ng/geometry/ng_bfc_rect.h" #include "third_party/blink/renderer/core/layout/ng/geometry/ng_bfc_rect.h"
#include "third_party/blink/renderer/core/layout/ng/ng_exclusion.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h" #include "third_party/blink/renderer/core/style/computed_style_constants.h"
#include "third_party/blink/renderer/platform/layout_unit.h" #include "third_party/blink/renderer/platform/layout_unit.h"
#include "third_party/blink/renderer/platform/wtf/vector.h" #include "third_party/blink/renderer/platform/wtf/vector.h"
......
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_EXCLUSIONS_NG_SHAPE_EXCLUSIONS_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_EXCLUSIONS_NG_SHAPE_EXCLUSIONS_H_
#include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/ng/ng_exclusion.h" #include "third_party/blink/renderer/core/layout/ng/exclusions/ng_exclusion.h"
#include "third_party/blink/renderer/platform/layout_unit.h" #include "third_party/blink/renderer/platform/layout_unit.h"
#include "third_party/blink/renderer/platform/wtf/ref_counted.h" #include "third_party/blink/renderer/platform/wtf/ref_counted.h"
#include "third_party/blink/renderer/platform/wtf/vector.h" #include "third_party/blink/renderer/platform/wtf/vector.h"
......
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