Pass along correct texture type for video textures on Mac/ANGLE.
Historically, CGL on Mac always requests TEXTURE_RECTANGLE for GL textures. However, ANGLE's new SwiftShader and Metal backends request TEXTURE_2D to be used. This needs to be forwarded to the video decode accelerator on Mac. Bug: chromium:1122647 Bug: angleproject:4846 Bug: chromium:1099978 Bug: chromium:1099979 Bug: chromium:1119939 Change-Id: Ic9696046eda29c4b86ce09d7b36c3c81eddae828 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2380097Reviewed-by:Dale Curtis <dalecurtis@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Cr-Commit-Position: refs/heads/master@{#802808}
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