media/gpu: Use VideoFrameLayout in V4L2ImageProcessor.
Use VideoFrameLayout to store negotiated input/output format, coded_size and buffer layout obtained from S_FMT command. BUG=b:110815424,b:73752373 TEST=Run VEA VDA unittest on devices (peach_pit and elm) VEA: video_encode_accelerator_unittest \ --test_stream_data=bear-320x180.yuv:320:180:1:bear.mp4:100000:30 \ --disable_flush --single-process-tests -v=0 VDA: video_decode_accelerator_unittest \ --test_stream_data=/usr/local/video/test-25fps.h264:320:240:250:258:\ 35:150:1 -v=0 --disable_flush --single-process-tests --ozone-platform=gbm Change-Id: If708cb66c5f33cb16ad8599339999a3aac9fcd47 Reviewed-on: https://chromium-review.googlesource.com/c/1340440 Commit-Queue: Shuo-Peng Liao <deanliao@google.com> Reviewed-by:Alexandre Courbot <acourbot@chromium.org> Reviewed-by:
Hirokazu Honda <hiroh@chromium.org> Cr-Commit-Position: refs/heads/master@{#609211}
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