[vr] Permit nested visibility animations to start simultaneously
Like bindings, we now recur updating anims if we are or will be seen. Also removes flag to disable truncated treewalks. Bug: 842644 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_vr Change-Id: I26ac8a140c86b3ef223d00677a710709ca207cea Reviewed-on: https://chromium-review.googlesource.com/1057347 Commit-Queue: Ian Vollick <vollick@chromium.org> Reviewed-by:Christopher Grant <cjgrant@chromium.org> Cr-Commit-Position: refs/heads/master@{#558346}
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