Revert of Apply the Surface Texture transformation matrix during texture copy....
Revert of Apply the Surface Texture transformation matrix during texture copy. (patchset #7 id:140001 of https://codereview.chromium.org/1536713002/ ) Reason for revert: The CL was/is the main suspect for causing crbug.com/574811. Original issue's description: > Apply the Surface Texture transformation matrix during texture copy. > > Android Surface Textures have an associated UV transform matrix that can > potentially vary from frame to frame. If the texture is copied, it is > useful for the copy to have a consistent orientation, rather than having > to propagate the UV transformation matrix with the copy as well. > > Because the Surface Texture is meant to be used with (0,0) meaning > the bottom left of the texture, the result of this operation from the > perspective of Chromium is a y-flipped texture. > > BUG=226218 > > Committed: https://crrev.com/907d1b74f2f3b50d77577c8d83c0cd2472400b3f > Cr-Commit-Position: refs/heads/master@{#367714} TBR=reveman@chromium.org,sievers@chromium.org,kbr@chromium.org,ccameron@chromium.org,tobiasjs@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=226218 Review URL: https://codereview.chromium.org/1569543002 Cr-Commit-Position: refs/heads/master@{#367844}
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