texture_manager: disable cubemap workaround on ES3
This workaround isn't needed in ES3 anymore because the cubemap needs to be complete before it can be used with glReadPixels. This workaround also used to trigger an NVIDIA bug that is now a bit more hidden. BUG=429053 CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Review-Url: https://codereview.chromium.org/2166083002 Cr-Commit-Position: refs/heads/master@{#406681}
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