Delay removing damage rect by one frame for underlays.
When we detect that an underlay is unoccluded, we would previously consider removing its damage rect if it hadn't moved. However, this can cause problems if the underlay was occluded on the previous frame, since we still need to erase whatever disappeared above it from the framebuffer. This CL requires that an underlay is unoccluded for one frame before removing its damage rect. Bug: 875879 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel Change-Id: I00394c6d6f61c4381a97a6c753c8840485163845 Reviewed-on: https://chromium-review.googlesource.com/1211202Reviewed-by:Daniele Castagna <dcastagna@chromium.org> Commit-Queue: Frank Liberato <liberato@chromium.org> Cr-Commit-Position: refs/heads/master@{#589969}
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