Fix the controller being locked in place with 6DoF systems
gvr's Arm model apparently does not take into account the user's head position on 6DoF systems, leaving the arm model "locked" in place near the origin. This change manually offsets the controller model by the head's position so that the arm model for the controller stays at a constant relative position to the head. This yields behavior that matches Google's other first-party VR applications. Bug: 831610 Change-Id: Id5cf7013c5b671e320304cd78bc80abd11580300 Reviewed-on: https://chromium-review.googlesource.com/1058558 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by:Amirhossein Simjour <asimjour@chromium.org> Cr-Commit-Position: refs/heads/master@{#558833}
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