Default to SwiftShader as software GL implementation on MacOS with EGL
In order to enable SwiftShader as the default software GL implementation on MacOS with EGL, a previous change had to be reverted where native buffer formats were disabled for software GL. These formats are required on MacOS with EGL, for IOSurface support, and SwiftShader supports the same formats as Angle anyways, so only OSMesa needs this restriction. Bug: chromium:726075 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: I20d9bb4083807ad9ae6d5f7092b912ea18ecb679 Reviewed-on: https://chromium-review.googlesource.com/1024500Reviewed-by:Antoine Labour <piman@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org> Cr-Commit-Position: refs/heads/master@{#553511}
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