Frame Eviction reset the whole surface range
Frame eviction shouldn't just reset the fallback to an unvalid surface but should reset the primary too. This is done by replacing the SurfaceLayer with a SolidColorLayer. Bug: 861764 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;master.tryserver.blink:linux_trusty_blink_rel Change-Id: I18b9ee11c9d0132dd41eb34a8dc79bdae09af393 Reviewed-on: https://chromium-review.googlesource.com/1136847 Commit-Queue: Andre Kaba <akaba@google.com> Reviewed-by:Fady Samuel <fsamuel@chromium.org> Reviewed-by:
Saman Sami <samans@chromium.org> Cr-Commit-Position: refs/heads/master@{#575340}
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