Commit ed3b88d9 authored by Chris Harrelson's avatar Chris Harrelson Committed by Commit Bot

Delete some dead code in PaintLayer

Change-Id: If8f9a3498573cfd17e21dc8d0819a06c58579dd3
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2208099
Commit-Queue: Chris Harrelson <chrishtr@chromium.org>
Reviewed-by: default avatarStefan Zager <szager@chromium.org>
Cr-Commit-Position: refs/heads/master@{#771213}
parent 332c7720
......@@ -581,32 +581,6 @@ void PaintLayer::MapPointInPaintInvalidationContainerToBacking(
point -= PhysicalOffset(squashing_layer->GetOffsetFromTransformNode());
}
void PaintLayer::MapQuadInPaintInvalidationContainerToBacking(
const LayoutBoxModelObject& paint_invalidation_container,
FloatQuad& quad) {
PaintLayer* paint_invalidation_layer = paint_invalidation_container.Layer();
if (!paint_invalidation_layer->GroupedMapping())
return;
GraphicsLayer* squashing_layer =
paint_invalidation_layer->GroupedMapping()->SquashingLayer(
*paint_invalidation_layer);
PropertyTreeState source_state =
paint_invalidation_container.FirstFragment().LocalBorderBoxProperties();
PropertyTreeState dest_state = squashing_layer->GetPropertyTreeState();
// Move the rect into the source_state transform space, map to dest_state
// transform space, then move into squashing layer state.
quad.Move(
FloatSize(paint_invalidation_container.FirstFragment().PaintOffset()));
GeometryMapper::SourceToDestinationProjection(source_state.Transform(),
dest_state.Transform())
.MapQuad(quad);
quad.Move(
-ToFloatSize(FloatPoint(squashing_layer->GetOffsetFromTransformNode())));
}
void PaintLayer::DirtyVisibleContentStatus() {
MarkAncestorChainForFlagsUpdate();
// Non-self-painting layers paint into their ancestor layer, and count as part
......
......@@ -613,9 +613,6 @@ class CORE_EXPORT PaintLayer : public DisplayItemClient {
static void MapPointInPaintInvalidationContainerToBacking(
const LayoutBoxModelObject& paint_invalidation_container,
PhysicalOffset&);
static void MapQuadInPaintInvalidationContainerToBacking(
const LayoutBoxModelObject& paint_invalidation_container,
FloatQuad&);
bool PaintsWithTransparency(GlobalPaintFlags global_paint_flags) const {
return IsTransparent() && !PaintsIntoOwnBacking(global_paint_flags);
......
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