CodecImage should fail rather than dcheck if it's been recycled.
Previously, CodecImage::Render...Buffer() methods would dcheck if there was no wait coordinator; this would indicate that it has been recycled before all uses were done. It turns out, however, that it doesn't quite always imply that. During teardown of VideoFrameSubmitter (possibly when the renderer is destroyed, or just the video element), the VideoFrames held by the renderer are dropped. This triggers recycling on the gpu side, and calls CodecImage::NotifyUnused. Unfortunately, nobody ever got any returned resources from viz, so viz might still try to draw with the CodecImage. This CL just makes those calls fail, so we'll just use whatever was in the texture already. Bug: 1054528 Change-Id: Iabe40d92e48f972381145a83e20ce35d1e0bf443 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2078800 Commit-Queue: Frank Liberato <liberato@chromium.org> Commit-Queue: Dale Curtis <dalecurtis@chromium.org> Reviewed-by:Dale Curtis <dalecurtis@chromium.org> Cr-Commit-Position: refs/heads/master@{#745295}
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