Read texture binding from GLES2Impl
One of the hazards of using the ContextGL and RasterInterface from RasterContextProvider is that the texture bindings could become inconsistent between the 2. This CL makes RasterImplementationGLES2 check the bindings in GLES2Implementation, which should help reduce inconsistencies. Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: I84394fe279cca0f02c6d41c9f5b5a3319772f33b Bug: 897724 Reviewed-on: https://chromium-review.googlesource.com/c/1289513Reviewed-by:Victor Miura <vmiura@chromium.org> Commit-Queue: Jonathan Backer <backer@chromium.org> Cr-Commit-Position: refs/heads/master@{#602326}
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