Fix for jankiness in some accelerated 2D canvas demos: If there is already a...
Fix for jankiness in some accelerated 2D canvas demos: If there is already a pending call to CopyTextureToParentTextureCHROMIUM, the second will block until the first is consumed (same fix as was done to SwapBuffers for WebGL). [Patch by gman; I just typed. :)] BUG=68735 TEST=see bug Review URL: http://codereview.chromium.org/6373013 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@72713 0039d316-1c4b-4281-b951-d872f2087c98
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