cc: Full solid layers not at origin painted incorrectly
Old code used a size, we now use a rect, and I didn't update the quad clipping to use the origin offset. We now correctly clip the quads, and I've updated the unit test to use a visible rect that doesn't sit on (0,0), and will fail without this change. Though I wasn't able to reproduce it, it may also fix: https://code.google.com/p/chromium/issues/detail?id=427467 BUG=18132446 (internal) Review URL: https://codereview.chromium.org/678193002 Cr-Commit-Position: refs/heads/master@{#301519}
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