Switch WebGL's back buffer back to 4x MSAA from 8x MSAA.
8x MSAA caused performance regressions across a large range of GPUs and operating systems. WebGL 2.0 applications have full control of multisampling, and can use an 8x MSAA framebuffer if desired. Restore 4x MSAA for WebGL's back buffer. Leave the associated driver bug workaround in place on the various platforms, as it's passed into Skia and used there. Bug: 1063437 Change-Id: I3bfa3905bc02794c7a503164f802b193bd9a66b7 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2524121 Commit-Queue: Shrek Shao <shrekshao@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org> Auto-Submit: Kenneth Russell <kbr@chromium.org> Reviewed-by:Shrek Shao <shrekshao@google.com> Reviewed-by:
James Darpinian <jdarpinian@chromium.org> Cr-Commit-Position: refs/heads/master@{#825620}
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