Implement OpenXR Rendering Loop
To try out this code with the Microsoft OpenXR Runtime in Chromium, perform the following steps. - Install 'Mixed Reality OpenXR Developer Preview' from the Microsoft Store - If prompted also download the compatibility pack Add the following to custom_vars in .gclient, located at the root of the chromium clone: "checkout_openxr": True Add the following to args.gn, located in the out folder: enable_openxr = true gclient sync and build Once you've built and installed Chromium go to about:flags and: - Enable WebVR or WebXR - Enable 'OpenXR Support' Bug: 976430,976436 Change-Id: I8a7c69b3a13349aa9e083d6206121b69a1f724cc Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1688443Reviewed-by:Bill Orr <billorr@chromium.org> Reviewed-by:
Greg Thompson <grt@chromium.org> Reviewed-by:
Alexander Cooper <alcooper@chromium.org> Commit-Queue: Patrick To <patrto@microsoft.com> Cr-Commit-Position: refs/heads/master@{#678528}
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device/vr/openxr/DEPS
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