Commit f1e99b1b authored by sadrul@chromium.org's avatar sadrul@chromium.org

touch: Allow grabbing/ungrabbing touch devices for XInput2.

This allows touch devices to be grabbed when events from the mouse/keyboard are
grabbed. This also exposes TouchFactory, which will eventually be used in more
places.

BUG=none
TEST=none

Review URL: http://codereview.chromium.org/6300007

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@71879 0039d316-1c4b-4281-b951-d872f2087c98
parent 4b9ad869
......@@ -696,7 +696,7 @@ views::View::TouchStatus RenderWidgetHostViewViews::OnTouchEvent(
// _PRESSED event. So find that.
// At the moment, only a maximum of 4 touch-points are allowed. So a
// simple loop should be sufficient.
for (int i = 0; i < WebTouchEvent::touchPointsLengthCap; ++i) {
for (int i = 0; i < touch_event_.touchPointsLength; ++i) {
point = touch_event_.touchPoints + i;
if (point->id == e.identity()) {
break;
......
......@@ -6,11 +6,20 @@
#include <gdk/gdk.h>
#if defined(HAVE_XINPUT2)
#include <gdk/gdkx.h>
#include <X11/extensions/XInput2.h>
#endif
#include "views/controls/menu/menu_controller.h"
#include "views/controls/menu/menu_host_root_view.h"
#include "views/controls/menu/menu_item_view.h"
#include "views/controls/menu/submenu_view.h"
#if defined(HAVE_XINPUT2)
#include "views/touchui/touch_factory.h"
#endif
namespace views {
// static
......@@ -104,6 +113,10 @@ void MenuHostGtk::ReleaseGrab() {
did_input_grab_ = false;
gdk_pointer_ungrab(GDK_CURRENT_TIME);
gdk_keyboard_ungrab(GDK_CURRENT_TIME);
#if defined(HAVE_XINPUT2)
TouchFactory::GetInstance()->UngrabTouchDevices(
GDK_WINDOW_XDISPLAY(window_contents()->window));
#endif
}
}
......@@ -151,6 +164,14 @@ void MenuHostGtk::DoCapture() {
did_input_grab_ = pointer_grab_status == GDK_GRAB_SUCCESS &&
keyboard_grab_status == GDK_GRAB_SUCCESS;
#if defined(HAVE_XINPUT2)
::Window window = GDK_WINDOW_XID(window_contents()->window);
Display* display = GDK_WINDOW_XDISPLAY(window_contents()->window);
bool xi2grab = TouchFactory::GetInstance()->GrabTouchDevices(display, window);
did_input_grab_ = did_input_grab_ && xi2grab;
#endif
DCHECK(did_input_grab_);
// need keyboard grab.
}
......
......@@ -15,41 +15,12 @@
#include "views/accelerator.h"
#include "views/event.h"
#include "views/focus/focus_manager.h"
#include "views/touchui/touch_factory.h"
#include "views/widget/root_view.h"
#include "views/widget/widget_gtk.h"
namespace views {
#if defined(HAVE_XINPUT2)
// Functions related to determining touch devices.
class TouchFactory {
public:
// Keep a list of touch devices so that it is possible to determine if a
// pointer event is a touch-event or a mouse-event.
static void SetTouchDeviceListInternal(
const std::vector<unsigned int>& devices) {
for (std::vector<unsigned int>::const_iterator iter = devices.begin();
iter != devices.end(); ++iter) {
DCHECK(*iter < touch_devices.size());
touch_devices[*iter] = true;
}
}
// Is the device a touch-device?
static bool IsTouchDevice(unsigned int deviceid) {
return deviceid < touch_devices.size() ? touch_devices[deviceid] : false;
}
private:
// A quick lookup table for determining if a device is a touch device.
static std::bitset<128> touch_devices;
DISALLOW_COPY_AND_ASSIGN(TouchFactory);
};
std::bitset<128> TouchFactory::touch_devices;
#endif
namespace {
RootView* FindRootViewForGdkWindow(GdkWindow* gdk_window) {
......@@ -78,7 +49,7 @@ bool X2EventIsTouchEvent(XEvent* xev) {
case XI_ButtonRelease:
case XI_Motion: {
// Is the event coming from a touch device?
return TouchFactory::IsTouchDevice(
return TouchFactory::GetInstance()->IsTouchDevice(
static_cast<XIDeviceEvent*>(cookie->data)->sourceid);
}
default:
......@@ -200,7 +171,7 @@ bool DispatchXEvent(XEvent* xev) {
#if defined(HAVE_XINPUT2)
void SetTouchDeviceList(std::vector<unsigned int>& devices) {
TouchFactory::SetTouchDeviceListInternal(devices);
TouchFactory::GetInstance()->SetTouchDeviceList(devices);
}
#endif
......
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "views/touchui/touch_factory.h"
#include <gdk/gdkx.h>
#include <X11/extensions/XInput2.h>
#include "base/logging.h"
namespace views {
// static
TouchFactory* TouchFactory::GetInstance() {
return Singleton<TouchFactory>::get();
}
TouchFactory::TouchFactory()
: touch_device_lookup_(),
touch_device_list_() {
}
void TouchFactory::SetTouchDeviceList(
const std::vector<unsigned int>& devices) {
touch_device_lookup_.reset();
touch_device_list_.clear();
for (std::vector<unsigned int>::const_iterator iter = devices.begin();
iter != devices.end(); ++iter) {
DCHECK(*iter < touch_device_lookup_.size());
touch_device_lookup_[*iter] = true;
touch_device_list_.push_back(*iter);
}
}
bool TouchFactory::IsTouchDevice(unsigned deviceid) {
return deviceid < touch_device_lookup_.size() ?
touch_device_lookup_[deviceid] : false;
}
bool TouchFactory::GrabTouchDevices(Display* display, ::Window window) {
if (touch_device_list_.empty())
return true;
unsigned char mask[(XI_LASTEVENT + 7) / 8];
bool success = true;
memset(mask, 0, sizeof(mask));
XISetMask(mask, XI_ButtonPress);
XISetMask(mask, XI_ButtonRelease);
XISetMask(mask, XI_Motion);
XIEventMask evmask;
evmask.mask_len = sizeof(mask);
evmask.mask = mask;
for (std::vector<int>::const_iterator iter =
touch_device_list_.begin();
iter != touch_device_list_.end(); ++iter) {
evmask.deviceid = *iter;
Status status = XIGrabDevice(display, *iter, window, CurrentTime, None,
GrabModeAsync, GrabModeAsync, False, &evmask);
success = success && status == GrabSuccess;
}
return success;
}
bool TouchFactory::UngrabTouchDevices(Display* display) {
bool success = true;
for (std::vector<int>::const_iterator iter =
touch_device_list_.begin();
iter != touch_device_list_.end(); ++iter) {
Status status = XIUngrabDevice(display, *iter, CurrentTime);
success = success && status == GrabSuccess;
}
return success;
}
} // namespace views
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_
#define VIEWS_TOUCHUI_TOUCH_FACTORY_H_
#pragma once
#include <bitset>
#include <vector>
#include "base/singleton.h"
typedef unsigned long Window;
typedef struct _XDisplay Display;
namespace views {
// Functions related to determining touch devices.
class TouchFactory {
public:
// Returns the TouchFactory singleton.
static TouchFactory* GetInstance();
// Keep a list of touch devices so that it is possible to determine if a
// pointer event is a touch-event or a mouse-event. The list is reset each
// time this is called.
void SetTouchDeviceList(const std::vector<unsigned int>& devices);
// Is the device a touch-device?
bool IsTouchDevice(unsigned int deviceid);
// Grab the touch devices for the specified window on the specified display.
// Returns if grab was successful for all touch devices.
bool GrabTouchDevices(Display* display, ::Window window);
// Ungrab the touch devices. Returns if ungrab was successful for all touch
// devices.
bool UngrabTouchDevices(Display* display);
private:
TouchFactory();
// Requirement for Signleton
friend struct DefaultSingletonTraits<TouchFactory>;
// NOTE: To keep track of touch devices, we currently maintain a lookup table
// to quickly decide if a device is a touch device or not. We also maintain a
// list of the touch devices. Ideally, there will be only one touch device,
// and instead of having the lookup table and the list, there will be a single
// identifier for the touch device. This can be completed after enough testing
// on real touch devices.
// A quick lookup table for determining if a device is a touch device.
std::bitset<128> touch_device_lookup_;
// The list of touch devices.
std::vector<int> touch_device_list_;
DISALLOW_COPY_AND_ASSIGN(TouchFactory);
};
} // namespace views
#endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_
......@@ -281,6 +281,8 @@
'standard_layout.h',
'touchui/gesture_manager.cc',
'touchui/gesture_manager.h',
'touchui/touch_factory.cc',
'touchui/touch_factory.h',
'view.cc',
'view.h',
'view_constants.cc',
......
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