Speculative fix for CodecImage crash.
It seems like CodecImages are sometimes being used for drawing after they have been marked as unused for the MCVD shared image pool. It is likely that this happens when the renderer is torn down before receiving returns from viz (e.g., renderer crash). This CL causes CodecImage to handle these cases gracefully, rather than crash. Bug: 1010621 Change-Id: Ibd25fd13dc477f1702df2b11a3c4ff46413f0f3e Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1853113Reviewed-by:Thomas Guilbert <tguilbert@chromium.org> Commit-Queue: Frank Liberato <liberato@chromium.org> Cr-Commit-Position: refs/heads/master@{#705689}
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