Commit f38ee194 authored by mstensho's avatar mstensho Committed by Commit bot

[LayoutNG] Put #includes in alphabetical order.

Review-Url: https://codereview.chromium.org/2623423003
Cr-Commit-Position: refs/heads/master@{#443279}
parent 698728ae
...@@ -3,8 +3,9 @@ ...@@ -3,8 +3,9 @@
// found in the LICENSE file. // found in the LICENSE file.
#include "core/layout/ng/layout_ng_block_flow.h" #include "core/layout/ng/layout_ng_block_flow.h"
#include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/LayoutAnalyzer.h" #include "core/layout/LayoutAnalyzer.h"
#include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_fragment.h" #include "core/layout/ng/ng_fragment.h"
namespace blink { namespace blink {
......
...@@ -4,17 +4,17 @@ ...@@ -4,17 +4,17 @@
#include "core/layout/ng/ng_block_layout_algorithm.h" #include "core/layout/ng/ng_block_layout_algorithm.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_break_token.h" #include "core/layout/ng/ng_break_token.h"
#include "core/layout/ng/ng_constraint_space.h" #include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_constraint_space_builder.h" #include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_fragment.h"
#include "core/layout/ng/ng_fragment_builder.h" #include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_layout_opportunity_iterator.h" #include "core/layout/ng/ng_layout_opportunity_iterator.h"
#include "core/layout/ng/ng_length_utils.h" #include "core/layout/ng/ng_length_utils.h"
#include "core/layout/ng/ng_out_of_flow_layout_part.h" #include "core/layout/ng/ng_out_of_flow_layout_part.h"
#include "core/layout/ng/ng_units.h" #include "core/layout/ng/ng_units.h"
#include "core/style/ComputedStyle.h" #include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_fragment.h"
#include "platform/LengthFunctions.h" #include "platform/LengthFunctions.h"
#include "wtf/Optional.h" #include "wtf/Optional.h"
......
...@@ -9,10 +9,10 @@ ...@@ -9,10 +9,10 @@
#include "core/layout/ng/ng_constraint_space_builder.h" #include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_layout_coordinator.h" #include "core/layout/ng/ng_layout_coordinator.h"
#include "core/layout/ng/ng_length_utils.h" #include "core/layout/ng/ng_length_utils.h"
#include "core/layout/ng/ng_units.h"
#include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_physical_box_fragment.h" #include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_physical_fragment.h" #include "core/layout/ng/ng_physical_fragment.h"
#include "core/layout/ng/ng_units.h"
#include "core/style/ComputedStyle.h"
#include "testing/gtest/include/gtest/gtest.h" #include "testing/gtest/include/gtest/gtest.h"
namespace blink { namespace blink {
......
...@@ -9,14 +9,14 @@ ...@@ -9,14 +9,14 @@
#include "core/layout/line/InlineIterator.h" #include "core/layout/line/InlineIterator.h"
#include "core/layout/ng/layout_ng_block_flow.h" #include "core/layout/ng/layout_ng_block_flow.h"
#include "core/layout/ng/ng_block_layout_algorithm.h" #include "core/layout/ng/ng_block_layout_algorithm.h"
#include "core/layout/ng/ng_constraint_space_builder.h" #include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_constraint_space.h" #include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_fragment_builder.h" #include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_inline_node.h" #include "core/layout/ng/ng_inline_node.h"
#include "core/layout/ng/ng_layout_coordinator.h" #include "core/layout/ng/ng_layout_coordinator.h"
#include "core/layout/ng/ng_length_utils.h" #include "core/layout/ng/ng_length_utils.h"
#include "core/layout/ng/ng_writing_mode.h" #include "core/layout/ng/ng_writing_mode.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "platform/RuntimeEnabledFeatures.h" #include "platform/RuntimeEnabledFeatures.h"
namespace blink { namespace blink {
......
...@@ -4,8 +4,8 @@ ...@@ -4,8 +4,8 @@
#include "core/layout/ng/ng_block_node.h" #include "core/layout/ng/ng_block_node.h"
#include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_box_fragment.h" #include "core/layout/ng/ng_box_fragment.h"
#include "core/style/ComputedStyle.h"
#include "testing/gtest/include/gtest/gtest.h" #include "testing/gtest/include/gtest/gtest.h"
namespace blink { namespace blink {
......
...@@ -6,10 +6,10 @@ ...@@ -6,10 +6,10 @@
#define NGBoxFragment_h #define NGBoxFragment_h
#include "core/CoreExport.h" #include "core/CoreExport.h"
#include "core/layout/ng/ng_units.h"
#include "core/layout/ng/ng_writing_mode.h"
#include "core/layout/ng/ng_fragment.h" #include "core/layout/ng/ng_fragment.h"
#include "core/layout/ng/ng_physical_box_fragment.h" #include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_units.h"
#include "core/layout/ng/ng_writing_mode.h"
namespace blink { namespace blink {
......
...@@ -6,8 +6,8 @@ ...@@ -6,8 +6,8 @@
#define NGFragment_h #define NGFragment_h
#include "core/CoreExport.h" #include "core/CoreExport.h"
#include "core/layout/ng/ng_writing_mode.h"
#include "core/layout/ng/ng_physical_fragment.h" #include "core/layout/ng/ng_physical_fragment.h"
#include "core/layout/ng/ng_writing_mode.h"
#include "platform/LayoutUnit.h" #include "platform/LayoutUnit.h"
#include "platform/heap/Handle.h" #include "platform/heap/Handle.h"
......
...@@ -5,9 +5,9 @@ ...@@ -5,9 +5,9 @@
#include "core/layout/ng/ng_fragment_builder.h" #include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_block_node.h" #include "core/layout/ng/ng_block_node.h"
#include "core/layout/ng/ng_physical_text_fragment.h"
#include "core/layout/ng/ng_fragment.h" #include "core/layout/ng/ng_fragment.h"
#include "core/layout/ng/ng_physical_box_fragment.h" #include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_physical_text_fragment.h"
namespace blink { namespace blink {
......
...@@ -5,8 +5,8 @@ ...@@ -5,8 +5,8 @@
#ifndef NGFragmentBuilder_h #ifndef NGFragmentBuilder_h
#define NGFragmentBuilder_h #define NGFragmentBuilder_h
#include "core/layout/ng/ng_units.h"
#include "core/layout/ng/ng_physical_fragment.h" #include "core/layout/ng/ng_physical_fragment.h"
#include "core/layout/ng/ng_units.h"
namespace blink { namespace blink {
......
...@@ -11,8 +11,8 @@ ...@@ -11,8 +11,8 @@
#include "core/layout/ng/ng_inline_node.h" #include "core/layout/ng/ng_inline_node.h"
#include "core/layout/ng/ng_length_utils.h" #include "core/layout/ng/ng_length_utils.h"
#include "core/layout/ng/ng_line_builder.h" #include "core/layout/ng/ng_line_builder.h"
#include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_physical_box_fragment.h" #include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/style/ComputedStyle.h"
namespace blink { namespace blink {
......
...@@ -7,17 +7,17 @@ ...@@ -7,17 +7,17 @@
#include "core/layout/LayoutObject.h" #include "core/layout/LayoutObject.h"
#include "core/layout/LayoutText.h" #include "core/layout/LayoutText.h"
#include "core/layout/ng/ng_bidi_paragraph.h" #include "core/layout/ng/ng_bidi_paragraph.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_fragment_builder.h" #include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_layout_inline_items_builder.h" #include "core/layout/ng/ng_layout_inline_items_builder.h"
#include "core/layout/ng/ng_text_layout_algorithm.h" #include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_physical_text_fragment.h" #include "core/layout/ng/ng_physical_text_fragment.h"
#include "core/layout/ng/ng_text_fragment.h" #include "core/layout/ng/ng_text_fragment.h"
#include "core/layout/ng/ng_text_layout_algorithm.h"
#include "core/style/ComputedStyle.h" #include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_physical_box_fragment.h"
#include "platform/fonts/shaping/CachingWordShaper.h"
#include "platform/fonts/shaping/CachingWordShapeIterator.h" #include "platform/fonts/shaping/CachingWordShapeIterator.h"
#include "platform/fonts/shaping/CachingWordShaper.h"
#include "wtf/text/CharacterNames.h" #include "wtf/text/CharacterNames.h"
namespace blink { namespace blink {
......
...@@ -7,11 +7,11 @@ ...@@ -7,11 +7,11 @@
#include "core/layout/ng/ng_constraint_space.h" #include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_constraint_space_builder.h" #include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_fragment_builder.h" #include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_line_builder.h"
#include "core/layout/ng/ng_physical_box_fragment.h" #include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_physical_text_fragment.h" #include "core/layout/ng/ng_physical_text_fragment.h"
#include "core/layout/ng/ng_text_fragment.h" #include "core/layout/ng/ng_text_fragment.h"
#include "core/layout/ng/ng_text_layout_algorithm.h" #include "core/layout/ng/ng_text_layout_algorithm.h"
#include "core/layout/ng/ng_line_builder.h"
#include "core/style/ComputedStyle.h" #include "core/style/ComputedStyle.h"
#include "testing/gtest/include/gtest/gtest.h" #include "testing/gtest/include/gtest/gtest.h"
......
...@@ -3,6 +3,7 @@ ...@@ -3,6 +3,7 @@
// found in the LICENSE file. // found in the LICENSE file.
#include "core/layout/ng/ng_layout_inline_items_builder.h" #include "core/layout/ng/ng_layout_inline_items_builder.h"
#include "core/layout/LayoutInline.h" #include "core/layout/LayoutInline.h"
#include "core/layout/ng/ng_inline_node.h" #include "core/layout/ng/ng_inline_node.h"
#include "core/style/ComputedStyle.h" #include "core/style/ComputedStyle.h"
......
...@@ -7,8 +7,8 @@ ...@@ -7,8 +7,8 @@
#include "core/layout/ng/ng_block_layout_algorithm.h" #include "core/layout/ng/ng_block_layout_algorithm.h"
#include "core/layout/ng/ng_block_node.h" #include "core/layout/ng/ng_block_node.h"
#include "core/layout/ng/ng_constraint_space.h" #include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_inline_node.h"
#include "core/layout/ng/ng_inline_layout_algorithm.h" #include "core/layout/ng/ng_inline_layout_algorithm.h"
#include "core/layout/ng/ng_inline_node.h"
#include "core/layout/ng/ng_layout_algorithm.h" #include "core/layout/ng/ng_layout_algorithm.h"
#include "core/layout/ng/ng_legacy_block_layout_algorithm.h" #include "core/layout/ng/ng_legacy_block_layout_algorithm.h"
#include "core/style/ComputedStyle.h" #include "core/style/ComputedStyle.h"
......
...@@ -6,8 +6,8 @@ ...@@ -6,8 +6,8 @@
#include "core/layout/ng/ng_constraint_space.h" #include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_constraint_space_builder.h" #include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_fragment.h" #include "core/layout/ng/ng_fragment.h"
#include "core/style/ComputedStyle.h"
#include "platform/LayoutUnit.h" #include "platform/LayoutUnit.h"
#include "platform/Length.h" #include "platform/Length.h"
#include "wtf/Optional.h" #include "wtf/Optional.h"
......
...@@ -4,13 +4,13 @@ ...@@ -4,13 +4,13 @@
#include "core/layout/ng/ng_length_utils.h" #include "core/layout/ng/ng_length_utils.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_constraint_space.h" #include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_constraint_space_builder.h" #include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_fragment_builder.h" #include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_units.h" #include "core/layout/ng/ng_units.h"
#include "core/style/ComputedStyle.h" #include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_physical_box_fragment.h"
#include "platform/CalculationValue.h" #include "platform/CalculationValue.h"
#include "platform/LayoutUnit.h" #include "platform/LayoutUnit.h"
#include "platform/Length.h" #include "platform/Length.h"
......
...@@ -5,8 +5,8 @@ ...@@ -5,8 +5,8 @@
#ifndef NGLineBuilder_h #ifndef NGLineBuilder_h
#define NGLineBuilder_h #define NGLineBuilder_h
#include "core/layout/ng/ng_units.h"
#include "core/CoreExport.h" #include "core/CoreExport.h"
#include "core/layout/ng/ng_units.h"
#include "platform/heap/Handle.h" #include "platform/heap/Handle.h"
#include "wtf/Vector.h" #include "wtf/Vector.h"
......
...@@ -7,10 +7,10 @@ ...@@ -7,10 +7,10 @@
#include "core/layout/ng/ng_absolute_utils.h" #include "core/layout/ng/ng_absolute_utils.h"
#include "core/layout/ng/ng_block_node.h" #include "core/layout/ng/ng_block_node.h"
#include "core/layout/ng/ng_constraint_space_builder.h" #include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_fragment.h"
#include "core/layout/ng/ng_length_utils.h" #include "core/layout/ng/ng_length_utils.h"
#include "core/layout/ng/ng_physical_fragment.h" #include "core/layout/ng/ng_physical_fragment.h"
#include "core/style/ComputedStyle.h" #include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_fragment.h"
namespace blink { namespace blink {
......
...@@ -7,10 +7,10 @@ ...@@ -7,10 +7,10 @@
#include "core/CoreExport.h" #include "core/CoreExport.h"
#include "core/layout/ng/ng_units.h"
#include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_absolute_utils.h" #include "core/layout/ng/ng_absolute_utils.h"
#include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_layout_algorithm.h" #include "core/layout/ng/ng_layout_algorithm.h"
#include "core/layout/ng/ng_units.h"
#include "platform/heap/Handle.h" #include "platform/heap/Handle.h"
#include "wtf/Optional.h" #include "wtf/Optional.h"
......
...@@ -6,8 +6,8 @@ ...@@ -6,8 +6,8 @@
#define NGPhysicalBoxFragment_h #define NGPhysicalBoxFragment_h
#include "core/CoreExport.h" #include "core/CoreExport.h"
#include "core/layout/ng/ng_units.h"
#include "core/layout/ng/ng_physical_fragment.h" #include "core/layout/ng/ng_physical_fragment.h"
#include "core/layout/ng/ng_units.h"
#include "platform/heap/Handle.h" #include "platform/heap/Handle.h"
namespace blink { namespace blink {
......
...@@ -5,8 +5,8 @@ ...@@ -5,8 +5,8 @@
#include "core/layout/ng/ng_physical_fragment.h" #include "core/layout/ng/ng_physical_fragment.h"
#include "core/layout/ng/ng_break_token.h" #include "core/layout/ng/ng_break_token.h"
#include "core/layout/ng/ng_physical_text_fragment.h"
#include "core/layout/ng/ng_physical_box_fragment.h" #include "core/layout/ng/ng_physical_box_fragment.h"
#include "core/layout/ng/ng_physical_text_fragment.h"
namespace blink { namespace blink {
......
...@@ -6,8 +6,8 @@ ...@@ -6,8 +6,8 @@
#define NGTextFragment_h #define NGTextFragment_h
#include "core/CoreExport.h" #include "core/CoreExport.h"
#include "core/layout/ng/ng_physical_text_fragment.h"
#include "core/layout/ng/ng_fragment.h" #include "core/layout/ng/ng_fragment.h"
#include "core/layout/ng/ng_physical_text_fragment.h"
namespace blink { namespace blink {
......
...@@ -4,14 +4,14 @@ ...@@ -4,14 +4,14 @@
#include "core/layout/ng/ng_text_layout_algorithm.h" #include "core/layout/ng/ng_text_layout_algorithm.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_break_token.h" #include "core/layout/ng/ng_break_token.h"
#include "core/layout/ng/ng_constraint_space.h" #include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_fragment_builder.h" #include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_inline_node.h"
#include "core/layout/ng/ng_line_builder.h" #include "core/layout/ng/ng_line_builder.h"
#include "core/layout/ng/ng_text_fragment.h" #include "core/layout/ng/ng_text_fragment.h"
#include "core/layout/ng/ng_inline_node.h"
#include "core/style/ComputedStyle.h" #include "core/style/ComputedStyle.h"
#include "core/layout/ng/ng_box_fragment.h"
namespace blink { namespace blink {
......
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