Commit f4a6e44f authored by jam's avatar jam Committed by Commit bot

Make ui/gl depend on the necessary runtime targets on Windows.

Review URL: https://codereview.chromium.org/1070933002

Cr-Commit-Position: refs/heads/master@{#324320}
parent 7e54f921
...@@ -129,14 +129,6 @@ test("gl_tests") { ...@@ -129,14 +129,6 @@ test("gl_tests") {
deps += [ "//testing/android:native_test_native_code" ] deps += [ "//testing/android:native_test_native_code" ]
libs += [ "android" ] libs += [ "android" ]
} }
# TODO(GYP)
# ['OS == "win"', {
# 'dependencies': [
# '../third_party/angle/src/build_angle.gyp:libEGL',
# '../third_party/angle/src/build_angle.gyp:libGLESv2',
# ],
# }],
} }
test("gpu_unittests") { test("gpu_unittests") {
......
...@@ -199,6 +199,12 @@ component("gl") { ...@@ -199,6 +199,12 @@ component("gl") {
libs = [ "dwmapi.lib" ] libs = [ "dwmapi.lib" ]
ldflags = [ "/DELAYLOAD:dwmapi.dll" ] ldflags = [ "/DELAYLOAD:dwmapi.dll" ]
data_deps += [
"//third_party/angle:libEGL",
"//third_party/angle:libGLESv2",
"//third_party/mesa:osmesa",
]
} }
if (is_mac) { if (is_mac) {
sources += [ sources += [
......
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