viz: Optimize rounded corner shader usage
Rounded corner shader can be avoided every time that a quad does not intersect any corner. This is particularly useful in overview mode, where most of the tiles do not need to be drawn using the rounded corner shader. Bug: 903486 Change-Id: I673760b8ffbb8550d05752aab929e99d42c1ac9a Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1548734Reviewed-by:Avi Drissman <avi@chromium.org> Reviewed-by:
enne <enne@chromium.org> Commit-Queue: Daniele Castagna <dcastagna@chromium.org> Cr-Commit-Position: refs/heads/master@{#647112}
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