Fix WebXR and WebVR viewport scaling on desktop
compositor_base was confusing top/bottom of image with DX vs. GL coordinates. Mirroring UVs were making a similar error, measuring from top instead of bottom. This change makes WebVR and WebXR behave similarly on desktop and Android. Bug: 949594 Change-Id: Ie4ead47d6582fcd3578d037a30380ec1f2e9f44d Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1566424Reviewed-by:Brandon Jones <bajones@chromium.org> Commit-Queue: Bill Orr <billorr@chromium.org> Cr-Commit-Position: refs/heads/master@{#650555}
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