Commit fe153c04 authored by chromium-autoroll's avatar chromium-autoroll Committed by Chromium LUCI CQ

Roll ANGLE from 5635dbb91641 to 81430e11c81e (2 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/5635dbb91641..81430e11c81e

2021-01-19 jmadill@chromium.org Vulkan: Remove command processor special functions.
2021-01-18 penghuang@chromium.org Support create ANGLE EGLContext from an external EGLContext

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-chromium-autoroll
Please CC cnorthrop@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win-asan;luci.chromium.try:win_optional_gpu_tests_rel;luci.chromium.try:linux-swangle-try-x64;luci.chromium.try:win-swangle-try-x86
Bug: None
Tbr: cnorthrop@google.com
Change-Id: I7151178c817f802ba66f240de9e84fa0ca6f8a73
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2636299Reviewed-by: default avatarchromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#844670}
parent f80125a1
......@@ -211,7 +211,7 @@ vars = {
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling ANGLE
# and whatever else without interference from each other.
'angle_revision': '5635dbb91641a72f1f713aa7c179e2432674f9c3',
'angle_revision': '81430e11c81e26edc9fd0cf9f6f9f65c8e1011f7',
# Three lines of non-changing comments so that
# the commit queue can handle CLs rolling SwiftShader
# and whatever else without interference from each other.
......
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