Pass shader version to varying link check
Rules for invariant varying (or in/out variable) matching are different for ESSL 3 and ESSL 1. Use a recently added ANGLE API to choose which rules to use based on shader version. Tested by WebGL 2 test deqp/data/gles3/shaders/qualification_order.html BUG=488372 TEST=WebGL 2 conformance tests Review URL: https://codereview.chromium.org/1135733006 Cr-Commit-Position: refs/heads/master@{#330335}
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