• Sunny Sachanandani's avatar
    viz: Correct GLInternalFormat() for RG_88 · 1ba2b357
    Sunny Sachanandani authored
    GL_RG8_EXT is part of GL_EXT_texture_rg which is an ES2 extension, so we
    must follow ES2 semantics like GL_R8_EXT i.e. internal format must match
    data format. Just something I noticed while doing some related work,
    probably doesn't matter in practice if we're not creating RG8 textures
    with glTexImage2D, etc.
    
    Bug: 1116101
    Change-Id: If6042f2432eec13df6b2d27602d87674e19cc78d
    Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2629665Reviewed-by: default avatarZhenyao Mo <zmo@chromium.org>
    Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
    Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
    Cr-Commit-Position: refs/heads/master@{#843860}
    1ba2b357
resource_format_utils.cc 15.2 KB