• Eric Karl's avatar
    ExitCommandProcessingEarly after Shader::DoCompile · 363f2431
    Eric Karl authored
    Shader::DoCompile is a source of frequent watchdog hangs (it involves
    both ANGLE shader translation, as well as driver compilation steps).
    
    Adding ExitCommandProcessingEarly after any calls to Shader::DoCompile.
    
    Bug: 844780
    Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel
    Change-Id: I58eae185384db7859f9ab451496e25da7c556c9c
    Reviewed-on: https://chromium-review.googlesource.com/1144530Reviewed-by: default avatarAntoine Labour <piman@chromium.org>
    Commit-Queue: Eric Karl <ericrk@chromium.org>
    Cr-Commit-Position: refs/heads/master@{#577028}
    363f2431
gles2_cmd_decoder.cc 741 KB