ExitCommandProcessingEarly after Shader::DoCompile
Shader::DoCompile is a source of frequent watchdog hangs (it involves both ANGLE shader translation, as well as driver compilation steps). Adding ExitCommandProcessingEarly after any calls to Shader::DoCompile. Bug: 844780 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel Change-Id: I58eae185384db7859f9ab451496e25da7c556c9c Reviewed-on: https://chromium-review.googlesource.com/1144530Reviewed-by:Antoine Labour <piman@chromium.org> Commit-Queue: Eric Karl <ericrk@chromium.org> Cr-Commit-Position: refs/heads/master@{#577028}
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