• danakj's avatar
    Reduce fragmentation of gpu memory by rounding RenderPass textures. · 5c4d3d4a
    danakj authored
    The IOSurface textures for RenderPasses do this, citing bug
    146070. We can do the same for the RenderPass textures. This affects
    any pixel tests that have anti-aliasing, as the float value of
    texcoords is changed. So we have to add anti-aliased versions of a few
    pixel tests, and rebase a number.
    
    R=ccameron@chromium.org
    
    Bug: 146070
    Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
    Change-Id: I41628534048b526afb2ac02378d71c329cc02344
    Reviewed-on: https://chromium-review.googlesource.com/841284
    Commit-Queue: danakj <danakj@chromium.org>
    Reviewed-by: default avatarAntoine Labour <piman@chromium.org>
    Cr-Commit-Position: refs/heads/master@{#526617}
    5c4d3d4a
layer_tree_host_pixeltest_masks.cc 27 KB