Reduce fragmentation of gpu memory by rounding RenderPass textures.
The IOSurface textures for RenderPasses do this, citing bug 146070. We can do the same for the RenderPass textures. This affects any pixel tests that have anti-aliasing, as the float value of texcoords is changed. So we have to add anti-aliased versions of a few pixel tests, and rebase a number. R=ccameron@chromium.org Bug: 146070 Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I41628534048b526afb2ac02378d71c329cc02344 Reviewed-on: https://chromium-review.googlesource.com/841284 Commit-Queue: danakj <danakj@chromium.org> Reviewed-by:Antoine Labour <piman@chromium.org> Cr-Commit-Position: refs/heads/master@{#526617}
Showing
2.84 KB
3.35 KB
3.35 KB
28.8 KB
28.9 KB
46.3 KB
3 KB
48.9 KB
17.5 KB
14.9 KB
21.3 KB
52.9 KB
14.6 KB
46.3 KB
2.99 KB
3 KB
5.83 KB
2.95 KB
5.82 KB