Add specific initialisers to GLImageEGL's childs
GLImageAHardwareBuffer: bool Initialize(AHardwareBuffer* buffer, bool preserved) GLImageNativePixmap: bool Initialize(uint32_t texture_id) Not keeping the same signature as GLImageEGL::Initialize to indicate how it is used. And if needed, more initialisers can be added. This prevents the user from doing mistakes when instantiating a subclass of GLImageEGL but calling the parent's initialiser. For consolidation this CL also moves GLImageEGL::Initialize from public to protected. Note that GLImageEGL cannot be instantiated directly because it does not implement a few pure virtual functions it got from its parent, gl::GLImage. Bug: 785201 Test: gl_unittests --gtest_filter=*NativePixmap* Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: Ida5834bbf964893680f449f1f5da7371e46075bc Reviewed-on: https://chromium-review.googlesource.com/817563 Commit-Queue: Julien Isorce <julien.isorce@chromium.org> Reviewed-by:David Reveman <reveman@chromium.org> Cr-Commit-Position: refs/heads/master@{#525307}
Showing
Please register or sign in to comment