Fix for rotate from 0deg
This patch causes rotate to use numerical interpolation when either from or to angle is 0deg. The axis of rotation used will be the axis that has a non-zero angle. If both from and to axis are both zero, then the default (0, 0, 1) axis is used. Patch by soonm@google.com BUG=516577 Review URL: https://codereview.chromium.org/1322843002 git-svn-id: svn://svn.chromium.org/blink/trunk@201583 bbb929c8-8fbe-4397-9dbb-9b2b20218538
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