Commit dc1cefdb authored by ajuma's avatar ajuma Committed by Commit bot

cc: Use property tree index accessors in Layer::On<Property>Animated

This fixes two places where we directly access property tree indices
rather than using their accessors.

BUG=489725

Review URL: https://codereview.chromium.org/1144343002

Cr-Commit-Position: refs/heads/master@{#330818}
parent 34cc3c8d
...@@ -1408,7 +1408,7 @@ void Layer::OnOpacityAnimated(float opacity) { ...@@ -1408,7 +1408,7 @@ void Layer::OnOpacityAnimated(float opacity) {
if (layer_tree_host_) { if (layer_tree_host_) {
if (OpacityNode* node = if (OpacityNode* node =
layer_tree_host_->property_trees()->opacity_tree.Node( layer_tree_host_->property_trees()->opacity_tree.Node(
opacity_tree_index_)) { opacity_tree_index())) {
if (node->owner_id == id()) if (node->owner_id == id())
node->data = opacity; node->data = opacity;
} }
...@@ -1423,7 +1423,7 @@ void Layer::OnTransformAnimated(const gfx::Transform& transform) { ...@@ -1423,7 +1423,7 @@ void Layer::OnTransformAnimated(const gfx::Transform& transform) {
if (layer_tree_host_) { if (layer_tree_host_) {
if (TransformNode* node = if (TransformNode* node =
layer_tree_host_->property_trees()->transform_tree.Node( layer_tree_host_->property_trees()->transform_tree.Node(
transform_tree_index_)) { transform_tree_index())) {
if (node->owner_id == id()) { if (node->owner_id == id()) {
node->data.local = transform; node->data.local = transform;
node->data.needs_local_transform_update = true; node->data.needs_local_transform_update = true;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment